This is the home page for Watts, a portable music game.
Currently, I'm just settling in to this particular web space, so there isn't much content here yet. There is, however, a page on Watts development.
Now that I've secured a decent hacking computer and rebuilt my Watts development workspace, work is slowly but steadily progressing once again. When I'm not coding, working on uni, or working on other pursuits, I'm planning. I generally know how things like keysounding and the song selector will work. (I have pseudocode, basically.) What this means for you, the potential user, is that I'm finally coming out of a long period of dormancy with productive work. First on the agenda was BMS, which is about half done, but work on that has exposed weaknesses in stuff like the song loading system, so I'm doing general cleanup before I can actually test BMS support.
By the way, my current arch setup is really really bad, and it's becoming generally more of a hassle than it's worth. The main Watts codebase currently lives in a CVS archive on Aelia. Practically, this means if you want a copy of the code, wait for releases. I'd like to make snapshots more often once I get the current batch of cleanups done.
Okay, so life has generally sucked for the past year or so. Oh well. The short version of this update, however, is that yes, I've been slowly reworking a bunch of Watts stuff to accomodate things like input that doesn't suck fantastically, and keysounding. Well, a couple weeks ago, the computer I do all my development on stopped booting. I'll probably switch to an old Alpha workstation I've got kicking about in the next couple of days, but until then the only copies I've got of some of the more recent developments are sitting dormant over there by the closet.
In the past couple of months, I also discovered that my DWI code really sucks and has really bad timing issues that I'm working on hunting down. Given how much I have planned (and how much needs to get done), though, I'm not sure if the expense of debugging the code is less than the expense of rethinking it and rewriting it.
Finally, I may have local minions I can coordinate development with for the next nine months. If that pans out, hopefully I'll be able to offer much more interesting developments on the Watts front for you soon.
I've merged the work I've done since 20 December or so into the mainline tree (watts--mainline--0.2). If you've got Arch, you can check out the latest changes (and maybe help fix a bug or to, I suspect there are some lurking in input).
I've mostly got input and scoring working; this means Watts will be danceable once I get the Linux joydev glue code done. (Note that I said scoring, not score feedback! I've got some drawing code updates planned that should make this easier, though.)
Once I have scoring and the drawing fixes done to my satisfaction, I'll probably work on audio mixing to allow for announcers; then song selector work begins.
The tentative Watts roadmap has been published on the development page.